Combat Flight Simulation
combat flight simulation Flight Simulation
Modern jet combat flight simulation aircraft and helicopters have a variety of complex electronic and weapon systems that are specific to a particular aircraft. This has led to a genre called the "study sim", which focuses on modelling an aircraft's systems as accurately as possible, often requiring thick manuals that rival the real manuals in detail. Jane's specialized in such sims in the 1990s with titles such as Jane's Longbow, Jane's F-15 and Jane's F/A-18).
Falcon 4.0 is perhaps the ultimate example of this genre. This detailed simulation of the USAF F-16 Fighting Falcon was released by Spectrum Holobyte (later marketed by Microprose) in 1998. It was claimed that most of the techniques and tactics used in the real jet worked in the simulator.[citation needed] Official development stopped after a few updates, but the F4 fan/development community continues to develop new versions and add-ons (still active in 2005, when a new commercial version was also introduced under the name "Falcon 4.0: Allied Force").
The “Digital combat flight simulation Simulator" started with its first release "DCS: Black Shark” in 2008 a series of simulations, which can only be compared with Falcon 4.0 (and may excel the older simulation). The PC game simulates the Russian Kamov_Ka-50 attack helicopter and was developed by "Eagle Dynamics" in cooperation with helicopter-manufacturer Kamov (the Kamov-logo can be found in the main-screen). The simulation features a complete and detailed cockpit of the Ka-50. All relevant switches are accurately modelled and functional. Over 500 key-commands are mapped, but the fully interactive cockpit allows virtually every switch and radio-button to be clicked and changed.
Besides the traditional input-devices such as joystick, throttle and pedals, DCS has a built-in support for TrackIR with 6 DOF, creating (in conjunction with the interactive 3D-cockpit) a very realistic experience.
Due to the increased flexibility of the DCS system, additional fixed-wing aircraft and helicopter add-ons will be released as (independent) "modules" one by one, each module providing another realistic vehicle. The next modules will contain the A-10C and the AH64A. [1]
About Combat Flight Simulation
Modern jet
This type includes all simulators of modern jet aircraft. These simulators can usually also be classified by their historical context or level of details (study versus survey). There have been many modern jet sims, some of them listed above under Survey Sims (USNF, USAF) and Study Sims (F-15, F/A-18, Falcon 4.0). Some have concentrated on future fighters (e.g., F-22 Total Air War by Digital Image Design in 1998), while others have simulated well-known existing fighters (several AV-8 Harrier II sims, F-14 Fleet Defender by Microprose, F22 lightning 3 and many others). A recent example is Lock On: Modern Air combat flight simulation, which attempts to bridge the study/survey gap with quite detailed models of several US and Russian aircraft. The free combat flight simulation flight simulator Gl-117 features fictonal aircraft that are similar to modern jet aircraft
Multi-player
Most simulators listed can only be played by a single player, although most titles from the late 1990s on include some sort of multi-player/network capability. With single player combat flight simulation simulators, everything other than the player's own aircraft is controlled by the program's "AI" (artificial intelligence). Although modern video games create fairly intelligent and independent behaviour for adversaries ("bandits") or allies ("friendlies"), advanced players find even the best to be too predictable. Multi-player games allow players to oppose one or many human players for a much more realistic and challenging experience. Some simulators exist only or primarily in internet multiplayer versions (e.g., Air Warrior, the massively multiplayer Fighter Ace, Aces High, World War II Online, and others).
Other aspects
Missions, campaigns, mission builders
However realistic their flight, weapon, and system models may be, combat flight simulation flight sims remain video games and as such, many players seek replay value. Simulators enhance the replay value by not only offering a variety of single missions, but also randomly generated quick missions or longer campaigns consisting of several smaller mission or objectives. Many simulators also include "mission builders" which allow the player to create missions.
Flight Simulation for Combat
Most campaigns are "dynamic flowing", which means they change according to the results of each successive mission, e.g. if the player destroys a "target of opportunity" which turns out to be a truck carrying an enemy leader then the campaign starts to take a different path.
Controls and other hardware
As real-time applications with a lot of things going on, combat flight simulation flight simulators are among the most computer and graphics demanding applications at any given time, and true sim fans are constantly upgrading their hardware, including the most advanced graphics cards. These sims have also given rise to a variety of hardware add-ons such as "HOTAS" (hands on throttle and stick") controllers that allow full control of most functions without touching the keyboard. Voice control and head-tracking view control systems are also available for home flight sim enthusiasts.
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